workflow: Convert SolidWorks file to FBX using Fusion360

This week I worked through another workflow issue: How to export a SolidWorks file as an FBX, so it can be utilized in Unity. The SolidWorks file is easy to open in Fusion360. So far so good.

If you look for an “export as fbx” option, you won’t find it here. Instead you need to click the v1 field in the lower right to open the detailed file information window. Then click on “view details on web”.

The default browser window opens and loads the Fusion360 web application.

The icon with the arrow pointing down to the far right allows the export as FBX option.

After you click that you have to wait for an email with the link to an automatic file download.

After FOUR CLICKS you have exported the file, which imports into unity with a default mesh and default shader.

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